00:00
00:00
NeWaGe
C/C++, C#, Java, Python, PHP, SQL, HTML, CSS, VB. I love to write software.

Age 37, Male

Computer Programmer

Florida

Joined on 12/19/03

Level:
12
Exp Points:
1,354 / 1,600
Exp Rank:
47,874
Vote Power:
5.37 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
0
Saves:
10
B/P Bonus:
0%
Whistle:
Normal
Medals:
309

EverQuest for GameBoy!

Posted by NeWaGe - December 17th, 2020


This game is built in GBStudio. A great tool for making GameBoy and GameBoy Color games.


Just FYI, the GameBoy has some pretty big limitations as far as music and sprites:

- 5 sprites per line, 10 sprites max per screen. Max 192 unique 8x8 sprites for the background layer.

- 4 colors per sprite can be used, but 1 of them is a transparency. So really only 3 shades of green.

- 3 channels of music, 4th channel can be used for sounds, but I don't use it as it produces screeches pretty much, lol.


I have a short little video up showing the opening theme music and a working logo. After that I have some screenshots of some scenes I created for both battle and some of Greater Faydark and Northern Felwithe.


For the programming, I have the combat, 2 spell casting and 2 skills programmed. NPC monsters roam and can respawn after death. You have a level, experience, player stats, and equipment. (Press the start button to view them.)

Here's a playable demo: GB EQ v0.0.0.1 Alpha (newgrounds.com)


Most of my time has been learning what works and what doesn't work as far as sprite and sound limitations. Now that I've learned, I plan on speeding up development.


Any comments, concerns, ideas, let me know!


Tags:

Comments

Comments ain't a thing here.